Clearcross

Description
A small coastal town, north of the Fiend Peaks and south of Guardia. It falls under the Barony of Ramshorn.

History
Clearcross was built sometime close to the end of the First Era. It's ports proved crucial to the success of the rebel forces against the Sigardian army in the Scourge. Troops injured in the south were able to seek safe, allied passage to Guardia, which served as a rendezvous point and a place where they could receive advanced medical attention.

Most of the town's economic exploits didn't take off until the Sigardian Parliament and the six baronies were established.

- The Gentle Steed
A medium sized inn that doubles as a tavern. Its cellar has been known to hold many mysteries.

Rumors tell of strange creatures exiting the inn who were not seen entering.

- Westwind Farm
A farm on the outside of town. It provides the majority of the towns foods and exports.

It's typically run by the Mayor's Warden, and prisoners tend to make up the majority of the farm hands.

- Westwind Manor
A large house on a hill outside of town. The house belongs to the Mayor and is where they stay.

It has four floors; a Cellar, a Main Floor, a Second Floor, and the Attic.

- The Outpost
A large stone fort outside of town, constructed during the Scourge.

After the Scourge, the Fort was used as a guard barracks and jailhouse.

- Kalumar's Stables
The town stables, founded by and named after Ezra Kalumar.

- Kag's Smithy
The smithy of the town, founded by and named after Kag Kormen.

The establishment supplies most of the hardware for the town, as well as weaponry for the guards.

- Pahmu's General Store
A general store founded by and named after Pahmu Ta'Mar.

It supplies the town with any general goods, as well as maintaining trade with nearby towns.

- The Northern Woods
A forest rife with secrets, most hidden in caves and old mines.